Oliver Mackenzie
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Digital Foundry | Too big for Steam Deck? Remnant 2 and Ratchet and Clank: Rift Apart tested
Can Valve's modest PC handheld handle cutting-edge modern games?
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Digital Foundry | Remnant 2 is a fitting showcase for Unreal Engine 5's Nanite technology
Extreme detail - but what about performance?
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Digital Foundry | Exoprimal: a technically competent revival of the dinosaur action genre, tested on PS5 and Series X/S
A few key changes could make the game substantially better on current-gen hardware.
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Digital Foundry | Forspoken revisited on PS5: does the final update fix the game's technical issues?
And is the game worth playing now versus Final Fantasy 16?
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Digital Foundry | Can Final Fantasy 16's real-time graphics compare to FF13's CGI cinematics?
After 13 years, have gameplay visuals exceeded FMV quality?
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Digital Foundry | Is Mac on the verge of a gaming revolution?
Game Porting Toolkit tested with top titles, MetalFX upscaling vs DLSS/FSR 2.
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Digital Foundry | Diablo 4 tested: a great experience on all current-gen consoles
But what about last-gen?
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Digital Foundry | Marvel's Spider-Man 2 trailer impresses - but is it a generational leap?
The big highlight from Sony's 2023 PlayStation showcase.
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Digital Foundry | Too big for Steam Deck? The most demanding PC games tested
TLOU Part 1, Resident Evil 4, Redfall - and more.
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Digital Foundry | Star Wars Jedi: Survivor's ray tracing impresses on PS5 - but also causes the biggest performance issues
UPDATED: A new video arrives, covering off all console platforms.
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Digital Foundry | Horizon Forbidden West: Burning Shores is a visual masterclass
A new world, built to maximise in-flight beauty with stunning clouds, terrain and towns.
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Digital Foundry | Ghostwire: Tokyo on Xbox retains the PS5 version's problems - and adds a bunch more
After a year's wait, the Series X and S ports are disappointing.
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Digital Foundry | Resident Evil 4 Remake's latest patch brings meaningful improvement to PS5, Series X/S
Along with the new Mercenaries Mode.
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Digital Foundry | Gran Turismo's four new 120Hz performance modes are game-changers
A special patch that offers a big improvement to responsiveness.
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Digital Foundry | Far Cry 5's 60fps upgrade impresses on all current-gen consoles
A back-compat patch transforms the game on PS5 and Xbox Series hardware.
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Digital Foundry | Resident Evil 4 remake: every console version tested
A range of technical issues take the shine off an otherwise excellent game.
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Digital Foundry | Stranded on Wii U: the games worth saving before the eShop shutdown
We highlight the best-looking, best-playing games that never got a port to Switch.
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Digital Foundry | Gotham Knights is fixed - so we've re-reviewed every version of the game
Five months on, an altogether more positive DF tech analysis.
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Digital Foundry | Like a Dragon: Ishin! How the hybrid remaster/remake plays out on modern hardware
How the game is enhanced - and how well it runs on PC, PS5 and Xbox Series consoles.
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Digital Foundry | Metroid Prime Remastered: a sublime reworking of a stone-cold classic
An approachable, beautiful refinement of the GameCube original.
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Digital Foundry | Dead Space remake: post-patch PS5 + Series X/S performance analysis
Have image quality improvements come at a cost?
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Digital Foundry | Hi-Fi Rush tech review: a visual treat indebted to comics and TV cartoons
DF's analysis of the Series X/S and PC versions.
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Digital Foundry | Xbox Series S vs ray tracing: the story so far
Support is thin on the ground - but there is promise for the future.
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Digital Foundry | Can Steam Deck handle a range of PC's most challenging games?
A Plague Tale: Requiem, Gotham Knights, The Witcher 3 Next-Gen and more tested.
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Digital Foundry | Xbox Series S vs PlayStation 4 Pro - the four teraflop face-off
Comparable GPU power but a generation apart - and there's only one winner.