Thomas Morgan
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Digital Foundry | Pikmin 4 delivers an Unreal improvement over its predecessors
How Nintendo exploits Epic's engine for its latest first-party showcase.
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Digital Foundry | Pikmin 1+2 on Switch gets the job done - but it could have been so much more
If modders can deliver HD textures and 60fps, why can't Nintendo?
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Digital Foundry | F1 23: a huge technical upgrade - but do the new RT features make a difference?
Xbox Series X/S, PS5 and PC tested.
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Digital Foundry | Cyberpunk 2077 Phantom Liberty looks impressive on PS5, Series X and PC
Early tech analysis of Cyberpunk 2077's only expansion.
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Digital Foundry | Street Fighter 6: a generational divide between PS4 and PS5/Series X - with Series S in the middle
Plus: the best options to reduce input lag for the best response.
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Digital Foundry | The Lord of the Rings: Gollum - one does not simply expect technical competence
PS5, Series X and Series S tested.
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Digital Foundry | A Plague Tale: Requiem now has a 60fps option - so what's the catch?
Resolution, fidelity and animation take a hit - but the performance upgrade is solid.
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Digital Foundry | Star Wars Jedi: Survivor's ray tracing impresses on PS5 - but also causes the biggest performance issues
UPDATED: A new video arrives, covering off all console platforms.
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Digital Foundry | Dead Island 2 delivers solid performance and image quality on all consoles
All last-gen and modern PlayStations and Xboxes tested.
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Digital Foundry | Advance Wars 1+2 Re-Boot Camp: an enjoyable remake tempered by disappointing visuals
Despite some misgivings, this is still an easy game to recommend.
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Digital Foundry | The Witcher 3's latest patch delivers the best console performance yet
The recent 4.02 update tested on PlayStation 5 and Xbox Series hardware.
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Digital Foundry | Elden Ring's RT upgrade is not the feature we wanted
Its impact is minimal while performance problems and basic issues remain.
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Digital Foundry | The Outer Worlds: Spacer's Choice Edition: 'improved' graphics and 'dynamic' frame-rate disappoint
This $10 upgrade for current-gen consoles needs work.
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Digital Foundry | Wo Long: Fallen Dynasty - well-designed but technically unstable
The DF tech review: PS4/PS5 vs Xbox Series X/S + One.
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Digital Foundry | Wild Hearts: a potentially great game impacted by tech issues on all platforms
PS5, PC and Xbox Series versions tested.
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Digital Foundry | The Witcher 3 next-gen patch 4.01: one step forward, one step back
RT modes perform better on consoles, performance mode is slower.
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Digital Foundry | Sony Dualsense Edge PS5 controller review: features beyond compare
A serious upgrade for the enthusiast, with some drawbacks.
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Digital Foundry | Monster Hunter Rise's PS5 and Xbox Series ports deliver PC-levels of customisation
Beyond 4K resolution, 120Hz and more - the choice is yours.
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Digital Foundry | Mortal Shell on Nintendo Switch: an ambitious port with big performance problems
Shellshock.
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Digital Foundry | Can Xbox Series S still deliver a next-gen Witcher 3 experience?
Ray tracing is gone, but the package still impresses overall.
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Digital Foundry | The Witcher 3 next-gen: ray tracing and performance modes tested on PS5 and Xbox Series X
The RT effect is beautiful - but performance is the best way to play.
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Digital Foundry | Warzone 2.0 crossplay: are last-gen console players competitively disadvantaged?
All PS4/Xbox One consoles compared - and stacked up against current-gen successors.
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Digital Foundry | Hands on with The Witcher 3's next-gen update: PS5 and Series X tested
Plus more info on the Series S and PC versions.
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Digital Foundry | Warzone 2.0 tested on all current-gen consoles: 60fps is a given, but what about 120?
Crossplay gaming used to deliver precise, like-for-like testing on PS5 and Xbox Series machines.